Pokémon Nature Chart: All 25 Natures and Their Stat Effects
November 9, 2026 · 6 min read
On this page
- Pokémon nature chart
- Nature grid: find a nature by stat
- How natures change stats
- Best natures by role
- What about neutral natures?
- How to change or choose a nature
- Use a mint
- Breed with an Everstone
- Lead with Synchronize
- Do nature flavors matter?
- Frequently asked questions
- What is the best nature in Pokémon?
- How many natures are there in Pokémon?
- Does nature affect HP?
- How do you change a Pokémon's nature?
- What is the best nature for Speed?
- Do neutral natures do anything?
Every Pokémon has one of 25 natures. Twenty of them raise one stat by 10% and lower another by 10%. The other five are neutral and change nothing. A nature never touches HP. Natures arrived in Generation 3 (Ruby and Sapphire) and are still part of the current games, including Scarlet and Violet and Legends: Z-A. The chart below uses PokéAPI's nature data, cross-checked against Serebii's nature list.
Last checked: November 9, 2026.
Pokémon nature chart
| Nature | Raises | Lowers | Likes | Dislikes |
|---|---|---|---|---|
| Lonely | Attack | Defense | Spicy | Sour |
| Adamant | Attack | Sp. Atk | Spicy | Dry |
| Naughty | Attack | Sp. Def | Spicy | Bitter |
| Brave | Attack | Speed | Spicy | Sweet |
| Bold | Defense | Attack | Sour | Spicy |
| Impish | Defense | Sp. Atk | Sour | Dry |
| Lax | Defense | Sp. Def | Sour | Bitter |
| Relaxed | Defense | Speed | Sour | Sweet |
| Modest | Sp. Atk | Attack | Dry | Spicy |
| Mild | Sp. Atk | Defense | Dry | Sour |
| Rash | Sp. Atk | Sp. Def | Dry | Bitter |
| Quiet | Sp. Atk | Speed | Dry | Sweet |
| Calm | Sp. Def | Attack | Bitter | Spicy |
| Gentle | Sp. Def | Defense | Bitter | Sour |
| Careful | Sp. Def | Sp. Atk | Bitter | Dry |
| Sassy | Sp. Def | Speed | Bitter | Sweet |
| Timid | Speed | Attack | Sweet | Spicy |
| Hasty | Speed | Defense | Sweet | Sour |
| Jolly | Speed | Sp. Atk | Sweet | Dry |
| Naive | Speed | Sp. Def | Sweet | Bitter |
| Hardy | None | None | None | None |
| Docile | None | None | None | None |
| Serious | None | None | None | None |
| Bashful | None | None | None | None |
| Quirky | None | None | None | None |
Nature grid: find a nature by stat
Pick the stat you want to raise on the left, then the stat you're happy to lower along the top. On a phone, swipe the table sideways.
| Raise \ Lower | Attack | Defense | Sp. Atk | Sp. Def | Speed |
|---|---|---|---|---|---|
| Attack | Hardy (neutral) | Lonely | Adamant | Naughty | Brave |
| Defense | Bold | Docile (neutral) | Impish | Lax | Relaxed |
| Sp. Atk | Modest | Mild | Bashful (neutral) | Rash | Quiet |
| Sp. Def | Calm | Gentle | Careful | Quirky (neutral) | Sassy |
| Speed | Timid | Hasty | Jolly | Naive | Serious (neutral) |
A quick way to remember the pattern: each nature's liked flavor matches the stat it raises (Spicy for Attack, Sour for Defense, Dry for Sp. Atk, Bitter for Sp. Def, Sweet for Speed), and its disliked flavor matches the stat it lowers.
How natures change stats
The nature's effect is applied to the finished stat, after base stats, IVs, EVs and level are counted. So a Pokémon whose Speed would be 200 ends up with about 220 under a Speed-raising nature, or about 180 under a Speed-lowering one.
Because the boost is a percentage, it matters most on stats that are already high. A 10% swing is a few points early in the game, and enough to decide who moves first in a close Speed matchup at higher levels.
Natures work alongside effort values and individual values, the two other hidden parts of a Pokémon's stats. If you're training for battles, see our EVs and IVs guide next.
Best natures by role
There's no single best nature. The usual rule is to raise the stat your Pokémon relies on and lower the one it never uses. For most attackers, that's the attacking stat it doesn't use.
| Role | Common nature | What it does |
|---|---|---|
| Fast physical attacker | Jolly | +Speed, -Sp. Atk |
| Hard-hitting physical attacker | Adamant | +Attack, -Sp. Atk |
| Fast special attacker | Timid | +Speed, -Attack |
| Hard-hitting special attacker | Modest | +Sp. Atk, -Attack |
| Physically defensive | Bold or Impish | +Defense, lowers an unused attacking stat |
| Specially defensive | Calm or Careful | +Sp. Def, lowers an unused attacking stat |
| Slow attacker (for example under Trick Room) | Brave or Quiet | +Attack or +Sp. Atk, -Speed |
Choosing between the Speed nature and the attack nature usually comes down to whether the extra Speed lets your Pokémon outpace something important. If it doesn't, take the extra power.
Natures that lower Defense or Sp. Def, such as Lonely, Hasty, Naughty or Naive, show up on mixed attackers that need both attacking stats.
What about neutral natures?
Hardy, Docile, Serious, Bashful and Quirky do nothing at all. They're fine for a casual playthrough, but in battle they leave a free 10% on the table, so most players replace them with a mint or breed a better one.
How to change or choose a nature
Use a mint
Mints make a Pokémon's stats behave as if it had a different nature. There are 21 of them: one for each of the 20 stat-changing natures, plus the neutral Serious Mint. A mint doesn't change the nature's name. It only changes how the stats grow.
Mints are in these games:
| Game | Mints available |
|---|---|
| Sword and Shield | Yes |
| Brilliant Diamond and Shining Pearl | Yes |
| Legends: Arceus | Yes |
| Scarlet and Violet | Yes, sold in shops in Mesagoza, Cascarrafa, Levincia and Montenevera |
| Legends: Z-A | Yes, sold in the Rouge District |
Breed with an Everstone
When one parent holds an Everstone at the nursery or picnic, the egg inherits that parent's nature. In recent games this is guaranteed, which makes it the easiest way to get a specific nature on a newly hatched Pokémon.
Lead with Synchronize
In many games, leading your party with a Pokémon that has the Synchronize ability makes wild Pokémon more likely to share its nature. How well this works has changed between games, so mints and breeding are more reliable in the newer ones.
Do nature flavors matter?
Only a little. Each nature likes one flavor and dislikes another, which affects a handful of things such as Pokéblocks in older games. In battle, it matters for five held Berries that restore HP but confuse a Pokémon that dislikes their flavor:
| Berry | Flavor | Confuses natures that lower |
|---|---|---|
| Figy Berry | Spicy | Attack |
| Wiki Berry | Dry | Sp. Atk |
| Mago Berry | Sweet | Speed |
| Aguav Berry | Bitter | Sp. Def |
| Iapapa Berry | Sour | Defense |
Neutral natures have no flavor preference, so any of these Berries is safe for them.
Want to see how type matchups combine with your team's stats? Try our Pokémon type calculator or check the full type chart.
Frequently asked questions
What is the best nature in Pokémon?
It depends on the Pokémon's role. Adamant and Jolly are the usual picks for physical attackers, and Modest and Timid for special attackers, because they lower an attacking stat the Pokémon doesn't use.
How many natures are there in Pokémon?
There are 25 natures. Twenty raise one stat by 10% and lower another by 10%, and five (Hardy, Docile, Serious, Bashful and Quirky) are neutral.
Does nature affect HP?
No. Natures only affect Attack, Defense, Sp. Atk, Sp. Def and Speed. HP is never raised or lowered by a nature.
How do you change a Pokémon's nature?
Use a mint, which makes the stats behave like the mint's nature. Mints are in Sword and Shield, Brilliant Diamond and Shining Pearl, Legends: Arceus, Scarlet and Violet, and Legends: Z-A.
What is the best nature for Speed?
Jolly or Timid. Both raise Speed by 10%. Jolly lowers Sp. Atk, so it suits physical attackers, while Timid lowers Attack, so it suits special attackers.
Do neutral natures do anything?
No. A neutral nature leaves every stat unchanged. That's harmless in the story, but competitive players usually swap it for a nature that boosts a useful stat.
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